Grand Theft Auto V BEST GAME TO PLAY WITH FRIENDS ON MOBILE OR PC BEST ONLINE GAME

Grand Theft Auto V


Grand Theft Auto V is a 2013 adventure game created by Rockstar North and published by Rockstar Games. It is the seventh major in the Grand Theft Auto series, following the 2008 Grand Theft Auto IV, and the fifteenth installment in total. Sitting in a fictional setting in San Andreas, based in Southern California, the story of one actor follows three characters — retired bank robber Michael De Santa, street gangster Franklin Clinton, drug dealer and gunman Trevor Philips — and their attempted robbery under pressure from the organization. corrupt and powerful criminals. The open-world design allows players to roam freely in the open countryside of San Andreas and the fictional city of Los Santos, based in Los Angeles.


The game is played with a third or first-person view, and its world is explored on foot and by car. Players control the three main protagonists in one player and switch between them, both within the external machines. The story focuses on the heist sequence, and many activities include shooting and driving a game. The "required" system controls the violation of legal responses by players who commit crimes. Grand Theft Auto Online, the multiplayer online game mode, allows up to 30 players to participate in a variety of cooperative and competitive game modes.


Game development began during the release of Grand Theft Auto IV and was shared among many Rockstar studios around the world. The developers' team received inspiration from many of their previous projects such as Red Dead Redemption and Max Payne 3 and designed the game alongside three top heroes to establish the main framework for its predecessors. Much of the development work involved the creation of open space, and several team members conducted a field survey around California to record a video of the design team. The song play features a real school put together by a team of producers who have been involved for a few years. Released September 2013 on PlayStation 3 and Xbox 360, November 2014 for PlayStation 4 and Xbox One, and April 2015 for Microsoft Windows. The PlayStation 5 and Xbox Series X / S versions are scheduled for release in March 2022.


Highly marketed and widely anticipated, the game broke industry sales records and became the fastest-selling entertainment product in history, earning $ 800 million on the first day and $ 1 billion in its first three days. Received critical compliments, and recommendations aimed at multi-character building, open world, presentation, and gameplay. However, it sparked controversy related to its exposure to violence against women. It is considered one of the most important console titles of the seventh and eighth generation and among the best video games ever made, has won end-of-year awards including Game of the Year awards from numerous sportsbooks. It is the best-selling video game ever with more than 155 million copies shipped, and as of April 2018, one of the most successful financial entertainment products ever, with a net worth of $ 6 billion worldwide.

A game to play

Grand Theft Auto V is an action-adventure game [2] played from a third-person [3] or from a first-person perspective. . [5] Without machines, players can roam freely in the open world. Built-in the open country district of San Andreas, including the fictional Blaine County, and the fictional city of Los Santos, the land is much larger in the area than the previous entries in the series. [6] [c] opens up more game-playing content. [8]


Players use melee attacks, guns, and explosives to fight enemies, [d] and can run, jump, swim or use vehicles to navigate the world. [E] To meet map size, the game introduces non-Grand Theft models. Auto IV, like an airplane with fixed wings. [11] In combat, auto-aim and a cover system can be used as aid against enemies. [12] In the event that players do damage, their health meter will gradually grow to its share. [F] Athletes are reborn in hospitals when their health declines. [10] If players commit a crime, law enforcement agencies may respond as indicated by the "required" meter on the head-up display (HUD). [13] The stars indicated on the meter indicate the current required level (for example, five-star level, police helicopters, and SWAT teams rushing to evacuate deadly players). [14] [g] Police enforcing law enforcement will search for players leaving the team. he wanted a place. The meter goes into floor cooling mode and eventually reverses when players are hidden in the management list from a small map for some time. [16] [h]


One-player mode allows players to control three characters: Michael De Santa, Trevor Philips and Franklin Clinton — criminals whose stories are connected as they complete a mission. Some missions are completed by one letter and others by two or three. [18] Without equipment, players can switch between characters at will with a HUD-guided compass, although this feature is limited to various locations throughout the story. The game can automatically change characters between machines to accomplish certain objectives. The character's compass avatar will glow red when in danger and need help, as well as flash white if it has a good strategy. [19] Although the players complete the journey as any of the three characters, in a very difficult heist mission they require help from AI-controlled allies with different skills such as computer robbery and driving. If his partner survives a successful kidnapping, he takes a discount on cash [20] and may be available for recent trips and the development of their unique skills. [21] Some heists pay for many strategies; in the waiting process, players may secretly overwhelm citizens with an agent who makes people incapable of doing certain things or openly raises the playground by pulling out guns. [22]


Each character has a set of eight skills that represent his or her ability in certain areas such as shooting and driving. Although the skills are improved through play, each character has an automatic skill level (e.g. Trevor's flying ability). [23] The eighth "special" skill determines the efficiency in making a different skill for each character. Michael enters during the fight, Franklin slows down while driving, and Trevor suffers double the damage from the enemy while taking part in the battle. [24] The meter on each character's HUD ends when skill is used and reproduced when players perform creative actions (for example, drifting into cars like Franklin or making headshots like Michael). [25]


While roaming free in the game world, players may engage in contextual activities such as scuba diving and BASE jumping. Each character has a smartphone to communicate with friends, start tasks and access the in-game Internet. [26] The Internet allows players to trade stocks through the stock market. [27] Players can purchase buildings such as garages and businesses, upgrade weapons and vehicles in each character's repository. Players may also visit venues such as movie theaters and strip clubs. Athletes can also customize their appearance by buying clothes, haircuts and tattoos. [28]


Structure

In 2004, Michael Townley, Trevor Philips, and Brad Snider participated in a failed robbery in Ludendorff, North Yankton, which led to the first of the so-called dead. Nine years later, Michael lives with his family in the city of Los Santos under the name Michael De Santa, making a secret agreement with the Federal Investigation Bureau (FIB) [j] agent Dave Norton to keep him secret. Across the city, gangster Franklin Clinton works for a corrupt car dealer and meets Michael while trying to recapture his son's car fraudulently. The two later became friends. When Michael finds his wife sleeping with his tennis coach, he and Franklin chase after the coach in the mansion, which Michael dismisses in anger. The owner of the mansion, Martin Madrazo, is seeking compensation. Michael returns to a life of crime to make money, featuring Franklin as his co-conspirator. With the help of Michael's old friend Lester Crest, a disabled robber, they rob a jewelry store to pay off a debt. Meanwhile, Trevor, who lives in a slum on the outskirts of Los Santos, hears about the robbery and realizes it was Michael's job; Trevor believed Michael was killed in the Ludendorff robbery. Trevor finds Michael and reunites with him, forcing Michael to accept him reluctantly and return to his life.


As time goes on, the lives of the characters come out uncontrollably. Michael's criminal behavior caused his family to abandon him. When he ends up being a filmmaker, he gets into an argument with Devin Weston, a billionaire financier and corporate hacker, who tries to shut down Michael's studio. Michael thwarts his efforts and kills his assistant indiscriminately, prompting Devin to take an oath of revenge. Meanwhile, Franklin must rescue his friend Lamar Davis from his former friend and rival gangster Harold "Stretch" Joseph, who is trying to assassinate them in order to prove himself in his new party. At the same time, Trevor is trying to consolidate his control of various black markets in Blaine County, battling a lost motorcycle club, Latin American street gangs, rival meth dealers, private security firm Merryweather, and a third king, Wei Cheng.

Having broken his contract with Dave by robbery again, Michael is forced by Dave and his boss, Steve Haines, to do a series of activities with Franklin and Trevor to undermine the International Affairs Agency (IAA). [K] Under Steve's direction and with Lester's help, they attacked a convoy holding IAA funds and stealing an IAA laboratory test chemical weapon. As Steve enters undergoing growing tests, he forces Michael and Franklin to clear the evidence against him on FIB servers. Michael takes the opportunity to erase the data of his activities, destroying Steve's power over him.


After reuniting with his family, Michael begins planning his final robbery with Trevor, Franklin, and Lester: raiding the Union Depository's gold reserve. However, Trevor discovers that Brad was not arrested as he was led to believe, but was killed during the robbery of Ludendorff and was buried in a tomb marked by Michael. Finding out that he should have been killed in Brad's place, Trevor feels drunk, causing tensions within the group and threatening to undermine their plans. At that moment, Steve betrays Michael and Dave, and they get caught up in a Mexican dispute between FIB, IAA, and Merryweather. Trevor assists Michael and Dave, feeling that he is the only one who has the right to kill Michael, agrees to make the Union Depository heist with the latter and part ways afterward.


The robbery was successful, but Franklin was approached by Steve and Dave, who said Trevor was guilty, as well as Devin, who wanted revenge on Michael. Franklin has three options: killing Trevor, killing Michael, or trying to save both of them from suicide machines. If Franklin chooses to kill Michael or Trevor, he loses contact with the man he withholds and returns to his former life. [31] [32] Otherwise, Michael and Trevor reconcile with the trio, aided by Lamar and Lester, withstanding the FIB and Merryweather attacks before killing Cheng, Stretch, Steve, and Devin. The three characters stop working together but remain friends. [33]

Progress

Main theme: Development of Grand Theft Auto V

Rockstar North began developing the Grand Theft Auto V in 2008, with the release of Grand Theft Auto IV. [34] The development was carried out by a team of more than 1,000 people, including the Rockstar North main team and staff from Rockstar Games' parent studios around the world. [35] The Rockstar Advanced Game Engine (RAGE) has been redesigned so that the game can improve its drag-and-drop rendering skills. [36] The Euphoria and Bullet software handles additional animation and rendering functions. [37] After becoming familiar with the PlayStation 3 and Xbox 360 desktop platforms, Rockstar found that it was able to develop more sophisticated graphics capabilities than in previous games. [38] Analysts' estimates put the combined budget for game development and marketing at over £ 170 million (the US $ 265 million), making it the most expensive game ever played at that time. [39] [l]


The open-world was modeled in Southern California and Los Angeles, [41] and its design and mid-game delivery make up much of the game's original function. [42] Key members of the global game production team have taken a research trip around the world and documented their research on photography and video. [38] Google Maps Guess Los Angeles was used by the team to help design Los Santos street networks. [43] [44] In order to detect and reproduce the spread of Los Angeles censuses, developers have studied census data and viewed documents about the city. [36] The team is considering creating an open-world environment that is critical to game production. [45]


The main goal of design from the beginning was to establish a series of main characters by giving players control over three main characters instead of one. [42] The idea was first raised during the Grand Theft Auto: the development of San Andreas, but then the limitations of computer hardware made it impossible. [34] After launching two episodes of the Grand Theft Auto IV episode featuring new players in 2009, the team wanted to support Grand Theft Auto V next to three simultaneous protagonists. [11] The team viewed it as a spiritual follower of many of their past games (such as Grand Theft Auto IV, Red Dead Redemption and Max Payne 3), and designed it to improve their game mechanics. [19] [46] They want to improve the action game by refining the shooting equipment and cover system [47] and also to refine the steering wheel to adjust the controls of the new Grand Theft Auto IV. [48]


After the interview, Ned Luke, Shawn Fonteno and Steven Ogg were selected to present Michael, Franklin and Trevor, respectively. [49] Their works were largely recorded using motion pictures, [50] but a live dialogue with car characters were recorded in studios instead. [51] The game consists of original points compiled by a team of producers working together over a few years. [52] Licensed music provided by an in-game radio is also used. [53] The team has licensed more than 241 shared tracks between fifteen radio stations, and two additional channels that provide talk radio. The FM radio station does not own it. [55]

The game was first announced by the Rockstar Games on October 25, 2011. [56] They released their first trailer one week later, [57] with an official press release approving its preparation. [58] Correspondents noted that the announcement aroused widespread interest in the sports industry, who owed it to the cultural significance of the series. [59] [60] [61] The game missed its first release date of Q2 2013 and was postponed to September 17 to allow further polishing. [62] To promote pre-order game sales, Rockstar has partnered with a number of stores to create a special program with additional game features. [63] They use a dangerous marketing strategy through the website of a fictional cult, the "Epsilon program", which gives users the opportunity to appear in the game as members of the cult. [64]


Game releases have been announced for Microsoft Windows (PC), PlayStation 4 and Xbox One at E3 2014. This upgraded version includes increased drag range, fine texture details, compact traffic, improved weather effects, and new wildlife and vegetation. [65] Includes a new pedestrian viewing option, which required the development team to redesign the animation system to include the first-person game. [4] The PlayStation 4 and Xbox One versions were released on November 18, 2014. [66] The PC version, originally scheduled for release along with the console versions, [65] was delayed until April 14, 2015. [67] According to Rockstar, it needed more time to develop the "polish". [68] The PC version is capable of making up to 60 frames per second in 4K format, and Rockstar Editor allows players to capture and edit video games. [69] Plans to develop one-player downloadable content were later scrapped as the team focused on resources at Grand Theft Auto Online and Red Dead Redemption 2. [70] A new version, often called "Expanded and Improved", was announced in June 2020. [71] Scheduled to be released in March 2022 on the PlayStation 5 and Xbox Series X / S, [72] will feature technical enhancements and performance updates. [71] The trailer released for the new version in September 2021 met with a bad name, becoming one of the most unpopular videos on the YouTube PlayStation channel; [73] reporters noted that fans are frustrated with continuing to focus Rockstar on the game instead of certain projects like these. a new Grand Theft Auto game, and a lack of new features featured in the trailer. [74] [75] [76] [77]


Grand Theft Auto Online

Topic: Grand Theft Auto Online

Developed in line with the single-player mode, the online multiplayer mode Grand Theft Auto Online was named as a unique experience to be played in a ever-changing world. [78] Up to 30 players [n] roam freely throughout the game world and enter checkpoints to complete missions (competition-driven competition and co-operative). [79] The Content Creator tool set allows players to create their own custom function parameters, such as race tracks and death-defying weapons equals. [80] Players may come together in groups of organized players called teams to complete tasks together. Rockstar Games Social Club extends staff built into the multiplayer mode of Max Payne 3 to those of Grand Theft Auto Online. Players can form their own team and join up to a maximum of five. Teams win multiplayer games to gain experience points and ride online leaderboards. [81]


Grand Theft Auto Online was launched on October 1, 2013, two weeks after the release of Grand Theft Auto V. [82] Many players reported difficulty communicating and suspending the game during loading screens. [83] [84] Rockstar released a technical piece on October 5 in an effort to resolve the issues, [85] but the problems persisted for the second week after the launch as some players reported their continuation as a character as their disappearance. [86] Another piece of technology was released on October 10 battling problems, [87] and Rockstar offered GTA $ 500,000 (in-game currency) incentives to the accounts of all online players since it was introduced as a refund. [88] Because of the widespread technical problems that existed during the launch, many reviewers complained about their Grand Theft Auto Online experience but often recognized its open-ended testing and dynamic content as power. [89] [90] [91] [92] [93]


Post-release content is continuously added to Grand Theft Auto Online with free title updates. Some updates add new game modes and features, [94] [95] and others include themed gameplay content, such as Special Independence Day update that added content with a patriotic theme on 1 July 2014. [96] The much-anticipated review [97] [98] Online Heists was launched on March 10, 2015 and faced some technical issues due to increased user experience. [99] Shortly after the release of the game's PC, some players reported being blocked from Grand Theft Auto Online by using the viewing area and cosmetic modes on a single player. [100] Rockstar stated on their official blog that no one was banned from using the one-player mods, but that recent updates to the PC version had an "unintended consequence" of making those methods unplayable. They said the models were not authorized and could cause unexpected technical problems and instability. [101]


Acceptance

First release

Grand Theft Auto V received "universal recommendation" from critics, according to a review of aggregator Metacritic, based on 50 reviews of the PlayStation 3 version [102] and 58 versions of the Xbox 360 version. [103] The game is the sixth highest level of Metacritic, combined with a few others. [O] Reviewers liked the formula of the lead character, [115] [106] [110] heist mission design [116] [117] [118] and presentation, [16] ] [112] [119] but some did not agree on the level of the story with the characters. [105] [111] [113] [120] IGN's Keza MacDonald named Grand Theft Auto V as "one of the best video games ever made", [110] and Play rated it as "descriptive generation" and "special". [112] Edge wrote that it was a "remarkable achievement" in the construction of open space and storytelling, [121] while Tom Hoggins of the Daily Telegraph proclaimed "great technological engineering work." [122] It was the second developed western game to be awarded the full points from the Japanese video game magazine Famitsu. [123]


CNET's Jeff Bakalar felt that the game encouraged players to engage with all three actors. [124] Edge found that switching players helped to avoid long travel times to the first mission areas. [115] As a result of the mechanical shift, Matt Bertz of Game Informer noted that players were kept "busy" during the shooting. [106] Eurogamer's Tom Bramwell wrote that the change added an element of strategy to the shooting as the characters set out in strategic locations could result in fewer "shooting gallery" scenarios than in previous installments. [105] IGN's MacDonald felt that the switching feature gave players more choice in their path and made the mission less likely. [110]


Jeff Gerstmann of the Giant Bomb views burglary as an acceptable deviation from the conventional mechanical engineering series. [116] Eurogamer's Bramwell likened himself to "blockbuster episodes", [105] and Carolyn Petit of GameSpot cited the 1995 film Heat as a style influence on their production. [108] Joystiq's Xav de Matos felt wise and methodical methods were encouraged. [111] Chris Plante of Polygon likened the rapid transformation of a character into a sculpture and a "film editing, an actor who works as an editor, transforming into a very interesting idea at any given time." [117] Andy Kelly of Computer and Video Games felt that the overall design of the machines was very different and lacked the accompaniment of their predecessors. [118]

Edge commended image reliability and the absence of upload screens. [115] Play recommended pull distances as well as weather and lighting systems. [112] Eurogamer Bramwell views the lighting system as the most important development of the game. [105] Official Xbox Magazine (OXM) 's Mikel Reparaz thought the game "probably a technological breakthrough for the Xbox 360", and was surprised that the open world could offer a console. [120] Reviewers have praised the design of the open world, with some also praising the game for simplifying the Los Angeles area into a well-designed downtown area. [16] [105] GameTrailers' Brandon Jones viewed the Los Angeles imitation as a reality and an open world "full of voice and personality". [125] IGN and PlayStation Official Magazine (OPM) have made good comparisons between Los Santos and Grand Theft Auto IV's Liberty City. [110] [119] OXM Reparez felt that Los Santos outnumbered Liberty City "gray and small". [120] Reviewers have praised the devastation of the world over modern American culture [16] [105] [110] [111] [118] —Joel Gregory of OPM has suggested that "public comment is, indeed, present and justified". [119]


Destructoid's Jim Sterling called the sound design "beauty" and praised the performances, the original song and the licensed use of the music. [16] The IGN and the Giant Bomb praised the choice of music and felt that the first points developed a dramatic conflict between the machines. [110] [116] Petit of GameSpot wrote that the points "give the machines more cinematic taste". [108] Edge said licensed music enhances the city's "amazing sense of space" and that the first points improve the atmosphere of the play. They summarize the game as "a combination of everything Rockstar has learned about the power of game music over the past decade". [126]


Many reviewers have found the world's cars more responsive and easier to control than in previous games. [121] [108] [112] [119] [120] Bertz of Game Informer explained that "cars have the right sense of weight, while maintaining the speed required to move through high-speed traffic". [106] In addition to vehicle management, most reviewers noted that the shooting equipment was stronger than in previous games, [106] [108] [110] but Destructoid's Sterling felt that despite advances, auto-aim was "tough and powerful. Unreliable." "They are still coming out as long as they are and they are not worried." [16] Some reviewers have felt that the game solves an ongoing problem by adding intermediate testing facilities. [105] [110] [122]


The story and the characters — especially Trevor — are divided reviewers. Some felt that the narrative was not as well written as previous Rockstar games and cited Grand Theft Auto IV and the power of the Red Dead Redemption. [105] [106] [111] [120] Some thought that the different characters of the characters gave the narrative accompanied by a slow motion. [16] [115] [110] [117] GamesRadar's Hollander Cooper thought the game was contradictory to the story of the previous installment, with one of its main characters breaking the character. [109] GameSpot's Petit considers Trevor, in particular, "a really bad, scary, mentally disturbed man — and a terrible character". [108] Brogwell of Eurogamer found Trevor to be "shallow and unsatisfactory", and felt that his anger was damaging to the narrative and obscured the growth of Michael and Franklin's character. [105] Joystiq's de Matos made the mistake of losing the popularity of her characters, and she found the disagreement between Michael and Trevor to be a tedious tool as their conflict escalated into a "seemingly endless cycle". [111] Escapist Greg Tito Greg had difficulty communicating with the characters' feelings as they did out of greed who had no sense of morality and thus gave the players little reason to support them. [113]


Reinstall

The re-release of Grand Theft Auto V, similarly, received a serious recommendation. Metacritic rated 97 out of 100 points based on 66 versions of the PlayStation 4 [128] version and 14 versions of the Xbox One version, [129] and 96 out of 100 based on 48 reviews PC version. [127] It is the highest rated game of PlayStation 4 and Xbox One in Metacritic near Rockstar's Red Dead Redemption 2, [137] [138] and the second highest rated PC game alongside a few others. . [139] Game Informer's Andrew Reiner considered the first-person addition to "another important series success" in the course of the Grand Theft Auto III transition to a third person from a Grand Theft Auto bird view. [131] GameSpot's Mark Walton found that playing as a first-person increased the impact of Grand Theft Auto V violence, prompting him to reflect on the character and motivate the character more than ever. [130] VideoGamer.com suggested that players feel like citizens of the world, rather than "guns attached to a floating camera". [135] IGN's Dan Stapleton found the game to be very focused on the first person, making it a "surprisingly different experience". [132] VideoGamer.com recommends "excellent details" in first-person animation such as camera leaning when players take the corners of motorcycles, or directional equipment in flight rooms. [135] Reviewers found playing the game very difficult for the first person, [130] [132] but Game Informer's Reiner preferred the challenge. [131]


Walton of GameSpot thought that the development of images made the open world “even more amazing”, largely due to the development of anti-segregation. From a first-person perspective, he said that "at a low level everything looks great and amazing" because of the improved images. [130] IGN's Stapleton liked the graphics of the PlayStation 4 version more than the Xbox One but thought that both consoles provided the game well and maintained many unchanging independent levels. [132] Recommended rising frame rate and image options provided in the PC version. [140] VideoGamer.com has dubbed the console version of the version so "unbelievable", [135] although GameSpot Walton quotes the immersive level immersion period. [130] Peter Brown of GameSpot suggested that the PC version allows players to "witness to the full extent of Rockstar's excellent craft", but noted that it "retains evidence of its final roots ... with simple geometry". [130] VideoGamer.com praised Rockstar Editor's access to PC but criticized some of its limitations, such as camera angle restrictions. [136] IGN's Stapleton introduced the custom version controls for the PC version, [140] and GameSpot's Brown felt that a constant switch between mouse and keyboard and game pad was needed "for best information". [130] PC Gamer's Chris Thursten called the game "excellent, expandable and generous" in the series. [134]


In a multiplayer game, IGN's Stapleton reported low-level match counts, long wait times at entry points, server termination and occasional crashes. "As a result," he wrote, "I can hardly recommend ... a multiplayer experience alone." [132] VideoGamer.com has found online content development simplified compared to the original version. According to them, "just grinding to do PvP until co-op jobs always come" [135] was lost, and newcomers will find many players entertaining and balanced. However, they do write about normal server disconnections, especially during loading screens. [135] Walton of GameSpot thought Grand Theft Auto Online "still suffers from a lack of direction" with its open and moving play, but it's still fun. [130] Game Informer's Reiner reported "minor delays or problems with increased firefighting and racing". [131]


Prizes

Grand Theft Auto V received many nominations and awards from sports books. Prior to its release, it won the highly anticipated Game of the 2012 Spike Video Game Award. [59] The game has been the aggregators for reviewing Metacritic and GameRankings with the highest rating of 2013. [141] [142] The game has appeared in a series of 2013 end-of-year awards, earning accolades from independent journalist Tom Chick, [143] CNET, [144] Edge, [145] 31st Golden Joystick Awards, [146] 5th Annual Awards Inside Gaming. [147] Spike VGX 2013 Awards, [148] Slant Magazine [149] and Time. [150] Named the Best Xbox Game by Canada.com, [151] GameSpot, [152] and IGN, [153] and Destructoid's Multiplatform Best Game. [154] Rockstar Games and Rockstar North win Best Edge Studio and Best Engineer at Edge, [155] and BAFTA Academy Fellowship Award for 10th British Academy Video Games. [156]


Various in-game elements are recognized with prizes. Two of the characters, Trevor Philips and Lamar Davis, won numerous Best Character awards, and Lamar won the award at the Giant Bomb. [157] Music received awards from Spike VGX, [148] Hardcore Gamer [158] and Daily Telegraph. [159] Grand Theft Auto Online won Most Best Players in GameTrailers [160] and BAFTA, [156] and Best Xbox 360 Multiplayer from IGN. [161] Online was also nominated for The Greatest Disappointment by Game Revolution [162] and Hardcore Gamer. [163] Grand Theft Auto V Wins Best Technological Achievement at Telegraph Video Game Awards, [159] and Best Techniques in 14-Year Game Developer Selection Awards. [164] Graphic design and artwork received awards from IGN, [165] The Daily Telegraph [159] and BAFTA, [156] and nominations for the Game Developers Choice Awards. [164]

The game has received a host of other prizes. It was awarded the title of Game Most Focused on Internal Prize Games. [147] The general public voted for the game to win the User Choice Award at the PlayStation Awards 2013 [166] and the Community Choice Award from Destructoid. [167] The game won a Platinum Award at the PlayStation Awards [166] and was named the Best British Game from BAFTA. [156] At the 2013 Best IGN Awards, he has won numerous awards, including Best Xbox 360 Graphics, [165] Best Xbox 360 Sound, [168] and Best Action Game on Xbox 360, [153] PlayStation 3 [169] and others. [170]

Conflicts

Topic: Controversy surrounding Grand Theft Auto V

The play has produced a number of controversies related to violence and exposure to women. The "By Book" policy, which requires players to use torture equipment in the investigation of polarized reviewers, noted their political comments but felt that the sequence of torture was incorrect. [110] [176] The missions also received criticism from politicians and aid groups for anti-bullying activists. [177] The game was the subject of much debate online over its coverage of women, especially after GameSpot journalist Carolyn Petit backed down when she claimed the game did not respect women in her review. [108] [178] After Petit's web page received more than 20,000 comments, especially negative comments, many journalists defended his right to comment and complained about the gaming community's defense of criticism. [179] [180] TV personality Karen Gravano and actress Lindsay Lohan both filed lawsuits against Rockstar over allegations that the characters in the play were based on their similarities. [181] [182] Their charges were later dropped. [183] The Australian department store Target released the game at 300 of their stores following a Change.org application against the exposure of violence against women in the game. [184]


Sales

Within 24 hours of its release, Grand Theft Auto V generates more than US $ 815 million in global revenue, equivalent to an estimated 11.21 million copies sold by Take-Two Interactive. [185] [p] Numbers almost doubled double what analysts expect by topic. . [187] [188] Three days after its release, the game had surpassed $ 1 billion in sales, making it the fastest-selling entertainment product in history. [189] [q] Six weeks after its release, Rockstar had shipped nearly 29 million copies of this game. dealers, surpassing the life statistics of Grand Theft Auto IV. [191] On October 7, 2013, the game became the best-selling digital release on the PlayStation 3 PlayStation 3, breaking the previous record set by The Last of Us, although the number figures were never disclosed. [192] [193] It broke seven world records at Guinness World Records on October 8: 24-hour best-selling video game, 24-hour best-selling video game, 24-hour high-end video game, the fastest entertainment venue in the US $ 1 billion, very fast. The video game is worth US $ 1 billion, the highest revenue generated by the entertainment industry in 24 hours, and the most watched trailer for the self-sacrificing video game. [2] The digital version was released on October 18 for the Xbox 360, [194] which continued to be the highest paid single-day and one-week release on Xbox Live. [195] By May 2014, the game had generated nearly US $ 1.98 billion. [196] As of August 2014, the game has sold over 34 million units to PlayStation 3 and Xbox 360 vendors. [197] By December 2014, the game had sent 45 million copies, including 10 million copies of the re-released version. [198] By April 2018, the game had generated nearly $ 6 billion and was rated by MarketWatch as the most lucrative entertainment product of all time. [199] [200] As of September 2021, the game has sent more than 155 million copies worldwide to all platforms; [201] more copies sold in 2020 than in any other year since the game was launched in 2013. [202]


In the United Kingdom, the game became the fastest-selling game, selling more than 2.25 million copies in five days. This broke the record set by Call of Duty: Black Ops at two million copies at the same time. It broke the one-day record by selling 1.57 million copies and generating £ 65 million. [203] In two weeks, the game sold more than 2.6 million copies and generated £ 90 million, accounting for 52% of the games sold in September 2013. [204] Three weeks after it was sold, it went on sale for a lifetime of Grand Theft Auto IV e -United Kingdom. [205] In its fourth week, it has become the fastest-selling brand to break the $ 3 million bar in the UK, thus surpassing Black Ops II sales for life. [206] In November 2014, the game became the best-selling game in the UK, surpassing the Black Ops. [207] The game was equally successful in North America: it was the best-selling game in September, representing more than 50% of software sales [208] and improved software sales overall by 52% compared to September 2012. [209]

Ifa

Critics have acknowledged that the Grand Theft Auto V is among the best games of the seventh generation [27] and that the title closes well before the eighth generation. [210] [211] Polygon's Plante noted that the game "divides between the present and future games", and announced "the closing of this generation, and the benchmark of the future". [117] VideoGamer.com's Simon Miller considers it "the last swansong in this console cycle" that could cast a shadow over the next ". [212] Three days after its release, the game is ranked second on IGN's "Top 25 Xbox 360 Games" list. Editor Ryan McCaffrey thought the open world scale and detail had won most of the other Xbox 360 games. He called the game "a victory for both gamers and the game itself, and deserves its free success". [213] In November 2013, Hardcore Gamer ranked third in the game "Top 100 Games in a Generation". They cited its advanced shooting and driving machine over its predecessors, and looked at the main character's design "acceptable change of speed" which could be an eighth-generation playmate. [214] In December, the Daily Telegraph listed the game among "their 50 best console generation games". They call it the "cultural behemoth" "which will be the permanent legacy of Rockstar". [215]

 In January 2014, Computer and Video Games ranked fourth in its "Generation Games" list. Editor Rob Crossley said for the first time, Rockstar had created an “excellent” open world. He found that the game ended the repetitive purpose of the Grand Theft Auto IV design and instead focused on fun play. [216] In May, IGN ranked eighth in its list of "Top 100 Generation Games" and named it "the largest, most spectacular, and most ambitious bridge towards the [eighth] generation of console games". [217] The following month, he finished third in IGN's "Games of a Generation: Your Top 100" vote for readers of the site. [218] In August, Game Informer was ranked third in its list of "top 10 generation games". They have compared the quality of the game with its predecessors but think that the arrangement of a group of its characters, on various missions and multiplayer has surpassed the Grand Theft Auto IV list. They wrote about the simplicity of the story and the enormity of the open world, and they did not "regret the one moment" they spent playing the game. [219] In November, Edge named it the fifth best game of its generation and noted that "no other game studio could ever try an open world game in its own right because it is unlikely to reach [its] standards." [220] In 2015, the publication was rated as the second-largest video game ever. [221] The game is ranked at the top of the list of the best games ever decided by the community; ranked eighth in the Empire "100 Greatest Video Games Of All Time" list, and fifth in the Empire's "Top 100 Games" list, as voted for by the magazine and the audience. [222] [223] It was the best Twitter post of 2015, despite being released more than a year earlier. [224]







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