Key figures for gaming||new online gaming on pc 2022||best top games to play with friends

Key figures for gaming



According to Accenture study "Gaming: The next super platform", the 2021 global video game market alone includes:


$ 300 billion

2.7 billion players

500 million new players over the past three years


Where are the major player numbers?


China: 929 million (35%)

United States: 219 million (8%)

Japan: 75 million (3%)

United Kingdom: 40 million (1%)


Each week, the average player spends about ...


16 hours playing time

8 hours of watching or participating in the video game stream

6 hours alternating with the gaming community in forums and other forums


Mobile Games: The first source of revenue for the video game market:


The rise of mobile games is the first source of revenue for the video game market ($ 83.7 billion), followed by PC games ($ 41.4 billion) and console games ($ 39.9 billion).


The trend has prompted companies such as Netflix to launch their own mobile games. Today, a few games are available directly on the Netflix mobile app, in the "games" category which includes Bowling Ballers, Stranger Things: 1984, or Shooting Hoops.


Some companies have followed suit by making their PC or console games available on mobile platforms:


Nintendo with Mario Kart: +50 million downloads on Google Play Store

Riot Games with League of Legends: Wild Rift or TFT: Teamfight Tricks: + 10 Million Downloads Each Google Play Store

MiHoYo with Genshin Impact: +10 million downloads on Google Play Store

And many more ...


The video game community is growing and diversifying


If the video game market is still going up meteoric, it is because its community has been growing with it over time — and for a very long time. Today, there are 2.7 billion game players, and in the next few years, it is expected to grow by another 400 million, pushing back even more meaningful words! Although the average age of video game players worldwide is 32 according to Accenture, there is no longer a standard profile:


Today, children, teens, parents, and grandparents from around the world play video games on tablets, smartphones, PCs, and consoles.

Women are also becoming more and more popular. According to Accenture, 46% of gamers are women, and one of the reasons for this trend could be to become accustomed to video games on mobile phones.

➡️ Check out the special interview with Anne, a Talent Discovery Specialist at Ubisoft Ivory Tower, who includes video games, technology activities, and engagement!


Video game market: have it all in your hands without leaving home



To play on console or PC in the old days, you had to go to the store, and then wait until you got home to start playing. Today, however, video games are coming to you directly, as they become more accessible. If you have an internet connection, with an estimated 4.6 million active Internet users this year, there are hundreds of thousands of games available on platforms such as Steam, Origin, Epic Games Store, and Uplay — enough to satisfy gamers looking for something new!


Companies such as Microsoft or EA games even allow their users to sign up for a limited number of games:


Game Pass on Xbox, PC and cloud: depending on your subscription, this pass gives you access to a quality game library on all types of connected devices: phone, tablet, console, and PC;

EA Games' EA Play: offers access to free trial of new EA games, member-only content, discounted prices, and more.


Growth in the video game market: what does it mean?

Twitch and YouTube: Increasing traffic to video game broadcasts


The world of video games is not just a game. It's about having fun together and online using live streaming platforms!


Since the introduction of the various gaps around the world, there has been a growing rush on broadcast platforms such as Twitch and YouTube.


According to Accenture, fewer than 405 million people follow the top 10 sports promoters on YouTube. In a similar vein, Statista.com's "Number of Active Broadcasters" worldwide from January 2018 to September 2021, "the chart records the highest number of 9.89 million active broadcasters on Twitch during January 2021. Among them, Ninja ( or Richard Tyler Blevins for his book (real name) already numbered 16.9 million followers by September 2021, making him the biggest broadcaster on the platform!


A growing, united community of gamers

The social side of the playing community


For a few years now, everything social has been built around video games. And this situation will not stop soon!


According to Accenture and its research, video games are known for creating visual bonds:


84% of gamers say that video games allow them to meet people with similar interests

80% of gamers believe that video games allow them to meet new people

77% of gamers find that video games help them stay in touch with their friends


These statistics show that social media from the world of video games and their community is important. They bring both a certain ease for the average player, but also a daily presence for people who are ignorant and wish to adjust to their solitude. Games are also about sharing good times online with friends or members of the same organization (= a group of people who often play multiplayer games together). That is why social gaming networks have seen a real increase in their user numbers. For example, between May 2017 and June 2020, Discord users grew from 45 million to 300 million according to Statista.com.



This growing trend is not limited to the use of social gaming networks. Also applicable to purchasing consoles and related games: no less than 12 million Nintendo Switch sold between April and September 2020.


In line with the rise in sales of the Nintendo Switch, there were nearly 21 million copies sold to Animal Crossing: New Horizon between April 2020 and March 2021. Players took advantage of multiplayer mode (up to 8 players simultaneously. Island) to communicate. and visit each other on their islands — a great way to tackle the epidemic restrictions. Other multiplayer games such as Among Us from the American company InnerSloth have also grown tremendously. According to The Guardian, there are more than 100 million registered players by 2020 in total — including 60 million daily players by the end of September 2020.


One would hardly believe that these multiplayer games were able to fill the void left by the public's initial imprisonment.

Growing sporting events


Many events are planned and completely change this image of the closed and closed gaming community, as it incorporates audiences of all ages, genders and backgrounds on the same causes and interests. We see true democracy in sport.

 E-sport competitions


Soccer, soccer, and tennis are not the only events that bring together communities in major stadiums around the world. Enter the e-sport competition! They allow players and the community to live good times as a team with an incomparable life.


For example, the League of Legends World Championship organized by the Riot Games takes place every year: for about a month, professional players from all over the world compete in teams. Tournaments are broadcast live on live streaming platforms, such as Twitch, and are viewed by millions of viewers worldwide. This year, a peak of 4 million viewers were reached simultaneously! The final round includes a lively and physically active audience (as it is broadcast live on live streaming) - not only for the competition, but also for the artists featured during the planned concerts.


The final venues for the League of Legends World Championships were in Iceland (2021), China (2020), France (2019), Korea (2018), China (2017), USA (2016) ...

Charitable events


However, some major events, this time with a generous spirit, were created a few years ago. We can think of the Z event, a French charity charity broadcast on the very popular Twitch!


The goal? Broadcasters do live 50-hour live broadcasts to record the financial history of organizations that help the poor each year.


This year, more than 10 million euros has been donated to Action contre la Faim (Action against Poverty in English) because:


51 players

3 hours of concert

56 hours live streaming

Maximum 1 million viewers simultaneously


Video games in movies


What if we told you that the video games did not stop at their mobile versions? Now there is a movie fix for our favorite games!


One thinks directly of the "Arcane" series, which was released on Netflix in 2021 and based on the League of Legends game. But before that, there were video games converted on the big screen: Dofus, Street Fighter, Professor Layton, Warcraft, Need for Speed, Assassin's Creed, Tomb Raider, and more!


Video Game Trends in 2022

The most sought after games and the development of cloud games


In recent years, cloud games have become increasingly popular. Not only does it allow participants to play any game anywhere and whenever they want, but it also restores our old equipment to life.


Cloud Gaming: How does it work?


Your game is hosted, stored, and deployed on remote servers in one or more powerful data centers to give you the best possible game experience.


These servers are then responsible for defining your actions / commands as a player — but also for game performance, response time, and image quality and playback sound on your screen.


Two excellent examples of cloud games that allow you to play on your computer, tablet, phone, and other platforms at any time depending on your subscription:

Google Stadia

Blade shadow


Release of new gaming consoles: smartphones designed for video games


So, our smartphone is no longer just for calling, texting, listening to music, or watching HD videos. Now, it could even be a game console itself.


Unlike cloud games, which bring back our old machines to life, new technologies are being introduced in the market: playing smartphones or phones dedicated especially to video games. Equipped with parts and modified processors, they can play very powerful and powerful games on your device without making it move.

➡️ Discover the hottest gaming styles of 2022


The realities and dislikes of taxpayers we see, NFT, and online shopping

The reality against the unpopular truth of taxpayers we see


Virtual reality and Augmented reality are two game modes already well established in the video game market through:


Games like Pokémon Go, Harry Potter Wizards Unite, or Jurassic World Alive (unpopular facts for tax collectors)

Virtual reality headsets such as Oculus, Vive, or PSVR (PlayStation Virtual Reality) are all launched in 2016.


While they allow their users to literally immerse themselves in their favorite games and live the 100% immersion experience, they have not yet said their last word! Their use is becoming increasingly common, especially in e-sport competitions such as the 2017 League of Legends World Championship in China. Riot Games has allowed the audience to live an amazing life thanks to the advanced visual effects:


Looking ahead, the unpopularity of taxpayers we see could end up being a way to access important information during competitions: player statistics, 3D maps, and other sought-after information.


Another example of the use of this new technology: the Facebook group (recently renamed Meta) recently introduced us to Metaverse. Like the film Ready Player One, this immersive visual world released last August incorporates the realities and unpopularities of taxpayers we see. Players create their own avatars and share fun times with family, friends, and colleagues:


"Horizon Home" allows its users to build their own visual home

"Horizon Worlds" offers the opportunity to create real worlds and connect within them with your avatar

As teleworking has become a new phenomenon since the epidemic began, Meta Group's "Metaverse" gives its users access to work desktops, allowing everyone to maintain a social aspect of work through daily interactions.


NFT and gaming to win


And finally, let’s talk a little bit about cryptocurrency!


NFT (non-token tokens) are tangible and hidden objects that can be detected and owned by the blockchain. Each token has a unique reference code with its own characteristics, which makes it unique from other tokens, is unchangeable, and is unparalleled.


It is important to note that NFTs are used to represent real or visual objects (images, videos or audios, game characters, works of art, visual cats, ...) are related to the concept of structure. It is the last one with a number, the object itself has no number. Files are not stored in the blockchain, they are made to store files but for transactions.


In the past, we used to talk about "pay to play" games: you had to pay to get to the game and play. From now on, we are talking about "play to win" games: the more you play, the more NFT you gain, the richer you are. The blockchain integration in video games allows participants to:


To give it a more immersive feel, as NFT gives players more control over game items. For example, if they find NFT in the form of a letter, object, or physical object, they acquire its special ownership. These NFTs can be easily acquired or acquired based on player level of development and frequency of play.

Strengthening blockchain use, as the NFTs acquired through these games are also tangible assets that can be bought and resold via blockchain.

In keeping with this growing trend of NFT games, according to a Strat blockchain survey, 72% of Game Designers are considering integrating NFT and blockchain into their games. This could change the world of video games!









To learn more


Did you like this article about video games and technology?

Check out:

Interview with Axel, a former student of our web developer course who developed a video game during Game Jam

C ++ and Solar 2D, two editing languages ​​used to create video games


Comments

Popular posts from this blog

New 2022 games to play with friends and earn online money from home

Halo Infinite new 2022 best online pc game

Some Tips To Earn Money In Online Games 2022 On Pc Or Mobile